Case Studies

Success stories from our customers — See how Lurkit can make your game grow with solid examples

What our customers
say about us

"Lurkit allowed our team to support our game's launch effortlessly and still proves to this day the most efficient approach to Influencer Marketing we've taken."

Scott Bowen

Bohemia Interactive - PR & Brand Manager for DayZ

"Lurkit was our command center during Once Human's closed beta, Steam Next Fest and the full release. We onboarded thousands of creators super-fast and activated them at key moments thank to the Creator Program."

Sky Shows

Starry Studios (NetEase Games) - Global Influencer Lead

"I don't know how we would have reached as many people without Lurkit. The majority of traffic is within Steam of course, but to get over the threshold algorithmically you need outside traffic Lurkit was great for triggering Steam algorithms."

Anton Albiin

Perfect Random - BD, Marketing and Design

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