"Lurkit allowed our team to support our game's launch effortlessly and still proves to this day the most efficient approach to Influencer Marketing we've taken."
"Lurkit was our command center during Once Human's closed beta, Steam Next Fest and the full release. We onboarded thousands of creators super-fast and activated them at key moments thank to the Creator Program."
"I don't know how we would have reached as many people without Lurkit. The majority of traffic is within Steam of course, but to get over the threshold algorithmically you need outside traffic Lurkit was great for triggering Steam algorithms."