Gain control over your campaigns

Lurkit CRM solution boosts connection and collaboration with creators and accelerates campaign production

Streamline the process of finding, onboarding, and activating the perfect creators for your game
Automatically deliver assets, media kits and game codes to creators upon deal agreement
Communicate directly with creators, track content production status and submission in one place
Key campaigns

The largest platform for organic game coverage

Effortlessly distribute game keys, codes and assets to your target creators. Accurately track their content submissions & performance
View key campaigns

Increase the lifetime of your games

One-stop shop for game devs and publishers to build, grow and curate their community of creators throughout their games’ entire lifecycle

Keep creators engaged with updates, missions & rewards to maintain community interest, support DLC releases, and retain players long-term
View creator programs
Missions and rewards

Gamify long-tail success with creator missions

Design missions with specific KPIs such as views, hours streamed, or clicks generated. Or think outside the box and set game-specific unique missions
Marketing insights

In-house technology developed with game growth in mind

All-in-one insights and analytics tool for identifying the right content creators for game’s growth

Track game performance, competitor insights, creator impact, and campaign success—all in one centralized platform
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Case studies

The world's top gaming brands trust Lurkit

Success stories from our partners
See more case studies
Developer:
Bohemia Interactive
Publisher:
Bohemia Interactive
"Lurkit helped us immensely in how we could check each creator's activity and how frequently they were producing content and if said content were being received well.

We had so many people just asking and then once we dove into Lurkit's data, we were able to determine our ideal creators for each activation for DayZ Frostline DLC"

Scott Bowen
PR & Brand Manager for DayZ
Developer:
Perfect Random
Publisher:
Perfect Random
"I don't know how we would have reached as many people without Lurkit. When I check the store page traffic, the majority of traffic is within Steam of course, that's just how Steam works, but to get over the threshold algorithmically you need outside traffic to trigger it. Lurkit was great for triggering Steam algorithms."

Anton Albiin
Business Developer, Marketing and Design, Perfect Random
Developer:
Starry Studio
Publisher:
NetEase Games
"Lurkit was our command center during Once Human's closed beta, Steam Next Fest and the full release. We onboarded thousands of creators super-fast.

"The TwitchCon party Lurkit organized also allowed us to connect with PirateSoftware and make him a Once Human player/streamer."

Sky Shows
Global Influencer Lead, Starry Studios
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Frequently Asked Questions